Better to put them in that situation instead. If you attack them, you'll always go up against the toughest defender. Whatever they attack with, their odds will suck. They attack with melee, your X-Bows defend. They attack with mounted units, your pikes defend. You have the advantage on defense in the open field. That's because if you built a proper defense for your stack, it's suicide for them to do so. The AI never attacks my stacks with anything but cats/trebs anyway. So if a SOD of the AI's comes running up to me, I'll sit in a forest, or on a hill, or in a city, and let them do their job. I'll also have some good defensive troops, but that's what they're for.defense. Most of my units are going to have CR promotions anyway, so I only want to attack units in a city. They aren't going to be running a SOD into my territory when I've got one coming at them. The only time this is ever needed in any of my games is when the AI lands a stack on my coast.right where my obsolete Cats would be, in my city. I don't understand the open field barrage deal. And once I've got enough Trebs, all my current Cats are going back to sit in my cities with all my other obsolete units. Once I get Trebs, I don't build any more Cats. You could have twice as many Axes flinging themselves into the walls of the cities! But nobody would do that, right? Who cares? Would you ever consider building Axeman after you have access to Macemen? I mean, it's the same thing when attacking cities, str 5 vs str 8, except that Axes come at an even cheaper ratio, being half price. Now look at those figures and reconsider, expecially since when you are fighting its not always offensive taking cities, but sometimes fighting armies, in which case catas come out superior anyways, Trebs are one puropse, catas are multipurpose. In Ten turns from your 30 production city you would have either:ĥ trebs strength = 20 (attacking city) 40 Meaning you have a cata deal of buy one get one half price meaning. While in the same city with 30 production this would happen, the first treb would take 2 turns, with no overflow, and so on. I dought that many catas would all lose in a row, i've never seen that happen, even whena ttacking cities with longbows with sity defence 3.Īlso there is another thing i havent mentioned, overflow if a city has a production of 30 (say), then the first cata would be 2 turns, overflow would be 10, so the next would be 1 turn, and so on and so forth. Furthermore you are not taking inot account the element of risk in you presumptionss. I find that statement crazy you're making odd assumptions, like you would have no backup army ready to march, i dont build cata/trbe armies and send them out, i have a ration of one seige for every 3 or 4 non seige. when individual units are matched 2:1 the stronger one has a 99% chance of winning, but when matched 1.2:1 the stronger one has only something like a 65% of winning). Battle chances don't go up linearly (e.g. If you go against a group of longbows (strength 9 when defending a city), your trebuchets will have good chances of winning and getting upgrades, but your catapults will die much quicker. In this case 2x8 is worth much more than 3x5. Trebuchets rock much more than catapults versus longbows. Next turn longbows have extra promotions and are totally unbeatable. Little damage to the longbow (win chance is 1%)ģ. Catapult one loses, causing a bit of collateral damage, and little damage to the longbow (win chance is 1%)Ģ. Spare unit beats the last longbow easilyġ. Treb two wins, causes lots of collateral damage (win chance is 60%)ĥ. Treb one loses, causes lots of damage to the longbow, causes lots of collateral damage (win chance is 20%)Ģ. Here's a typical scenario with 4 trebs:ġ. Click to expand.In this case 2x8 is worth much more than 3x5.
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